This is an impulse based game, played on an area map, about the battle for Stalingrad in 1942. It’s designed by Tetsuya Nakamura and produced by MultiMan Publishing.
The designer is a gifted artist with a track record for looking at old, staid mechanics and giving them a twist that adds new life. Here, the twist is twofold: he cut down the core rules to fire and move, and he introduced cards. Thus, players focus on the play of the game (not a mountain of text) and seek to outwit their opponent. The cards add fog of war, surprise, and chaos, with little rules or system overhead.
It had been a while since I had played this, so that explains why I got one of the key (easy!) rules wrong. But it was still fun. Next time, I’ll get it right. It was good to be reminded of this little cracker.