Gaming catchup

Just a short post to record the last couple of (non wargame) game sessions. I have an ASL scenario to write up.

Peleg, Sheer and I managed to try out Ortus Regni for the first time. I’m not sure a three player encounter was the best introduction to the game, and for sure we only scratched the surface of the possibilities, but it was overall a positive experience. I want to try it out in an extensive two player session, to better get to grips with it.

We followed that up with San Juan. Sheer got off to a flying start, and neither Peleg nor I could catch up.

Also, Peleg and I got together for some 7 Wonders: Duel. It was Peleg’s first attempt, but he picked up the idea pretty quickly and his blue card victory point strategy just failed to get him the win. I continue to be impressed by how this game hits so many sweet spots: it is fast, nicely balances luck and skill, and has many routes to victory. One of my favorite two player games at the moment.

Ortus Regni


Out of the shipping box and wrapper is Ortus Regni. It’s a card game with a medieval theme, designed by Jon Sudbury and produced by him. To quote from BoardGameGeek:

Ortus Regni is a novel card game inspired by the late Anglo-Saxon period of English history. A time of warring Earls, claiming whatever lands they could… establishing fiefs, cultivating powerful vassals, fighting and engaging in endless political struggles. All while Vikings roamed not just the sea, but the land. It is truly a Dark Age. Or is it? Lasting for 600 years, until the Norman Conquest of 1066, this era decided the future of a great kingdom that would become England.

Designing your Earl Deck before play begins is one of the key features of the game. Ortus Regni is a deck-design game, rather than a deck-building game. That is, you are entirely in control of the deck that you will begin play with in a game of Ortus Regni.

There are several canonical Ortus Regni deck design concepts—such as a Lord deck, an Army (Land) deck, a Politics deck, or an Emissary (Monk) deck, and more. But such concepts are only the start of your design options. The Earl Deck you put together can be a subtle hybrid of several concepts, or something entirely different and unusual.

I have only had time to open the boxes – the basic game is for two player, and each expansion adds the capability for another two players – and check out the contents. Stunning. The quality of the artwork, the design, and the attention to detail in the package is outstanding. If the game play is even half as good, this will be a great game. I think I know what we might be playing next week…

And I would be remiss if I did not mention the excellent customer service. Top notch. Thank you, Jon.