The winning margin


After an enforced break due to renovations, it was oh so good to get back to some gaming, especially as I had been locked out of my games while the works were ongoing. So, there was added joy in welcoming Azriel, Nechamiah, Peleg, and Roslynn.

The main game of the night was Princes of Florence, which only Peleg and I had played before. It is a classic game of resource management, with the players competing to build works of art to merit fame, fortune, and the all important victory points! The game has a neat combination of auctions, and actions. Auctions allow you a chance to buy what you need, but nothing is guaranteed. Actions allow you a lot of leeway, but if the auction has gone badly that may not matter.

Because we had played it before, Peleg and I had a fairly stead progression through the first two (out of seven) rounds. After that, Azriel, Roslynn, and Nechamiah started to become more assertive and things got a bit more competitive.

Going into the last round, Peleg was out in front, with me in second place, and the others close enough to be threatening. Peleg had a good last round, and must have been surprised to see Roslynn’s bonus scoring which was outstanding, and put her in the lead, just. Even more surprising was Azriel’s final scoring, which put him on the same score as Roslynn. Unfortunately, my last round fell short, and Nechamiah wasn’t able to muster a serious challenge.

Azriel then claimed the win on the tie break, having a measly 100 florins more than Roslynn. Well done Azriel, and commiserations to Roslynn.

For some light entertainment to finish off, I ran a quick game of Hey that’s my fish. Nechamiah proved the best penguin fish fetcher.

Thanks to all who came for getting the gaming back in the groove.

On our way to Timbuktu


After a gap because of my UK trip, we finally had a home game session, with Azriel, Peleg, Roslynn, and Sheer joining me.

Peleg was first and so we did a quick two player game of Hey that’s my fish. Then Azriel and Roslynn arrived and we did a four player game of it.

Finally Sheer turned up, and we moved on to the main event of the night: Timbuktu.  I was the only one who had played it before, so first up was the rules explanation.

In this game, you start with a number of camels loaded with goods. Each round – one per player – thieves steal some of the goods. Each player knows where one of the thieves will strike, and during the round gets to know where two more will be. Also, all players know the potential combinations of where the thieves will be. So, you have to move your camels – with imperfect knowledge – and hope to get to the end of the rout with the most valuable cargo. Your moves are limited, but you can expand your Each good (there are five types) is worth as many points as lost and stolen goods of that type.

Roslynn seemed to get things sorted out the best, and right up until the last round was well ahead. Unfortunately for her, the last round went wrong, and Peleg turned out to be the winner. Tough luck on Roslynn, but well played Peleg. Azriel and I were well behind, and Sheer was neck and neck with Roslynn.

We finished with R-Eco, and Azriel pretty well cleaned our clocks.

Thanks to all who came for contributing to another fine night of gaming entertainment.


Gaming catchup


When in the UK, I managed to get some gaming in.

Steven Gladstone and I played Camel Up. It’s a racing and betting game, with a decent mix of luck and decision making. By the time we had finished the first round, I was ten points behind, so I was never going to win. But I did narrow the gap at the end down to three or four, and it was great fun. It’s not for those who hate the effects of luck, because the random element is substantial. But it’s a good antidote to analysis heavy gaming.

Later in the trip, Steven, Richard, Liam and I played Hey that’s my fish. This is a light filler game involving penguins on a diminishing ice floe. As you move your penguin, you grab fish and damage the ice floe. Cool game. Steven won that one.

Then, Steven and I played the interesting Flip City. It is a deck building game for two, with a twist, or rather, a flip. You upgrade your cards by turning them over to the other side. The theme is about city building, and it works quite well. It is a good two player game, and I am keen to try it again, as I am sure (despite winning) I have only scratched the surface of its potential.