So, continuing with the ATS module Panther Line, I moved on to the big scenario, number 4: Tigers on the Balcony. This is the crucial encounter between dug in Soviet forces on the dominant ledge, (the ‘Balcony’) assaulted by a mix of German infantry and pioneers (combat engineers) with three self-propelled guns and four Tiger tanks. The sitting defenders can be outflanked, but turn two sees the arrival of a chunky set of Soviet tank and infantry reinforcements.
To put it mildly, there’s a lot to chew on here and it was probably too much for me to handle on my own. My play will not have been optimum, for sure, but it was equally certainly fun and let me continue to enjoy the system at its best. I called it for the Soviets when it was plain the Germans were not going to overcome the loss of a couple of the Tiger tanks.
I then went on to play the much smaller, but equally fun, scenario 9: Pioneer Spirit. German pioneers and infantry have to take positions held by some top quality Soviet defenders.
As printed, the scenario allows the Soviets to hide a couple of squads. Playing solitaire, I came up with some random tables to inject some of the mystery and fog of war to match the missing hidden troops. These worked OK, but I’d love to give this one a try against a live opponent. I suspect that if the Soviet player doesn’t get the best out of his hidden troops, the defense will not endure.
That’s about it for ATS for now. I’ll be going back to it, but other games are screaming for attention.