I have moved away from the desert and am now embroiled in deadly combat on the Eastern Front.
I started with scenario 1, Right Hook, featuring an all infantry encounter with hordes of Soviet troops trying to take a fortified high-ground position held by somewhat second-rate Nazi defenders. This environment was a real contrast to the open terrain of the desert and it took me a couple of turns to get used to the changes. I played this scenario twice and thought it was one of the better ones.
Next, I jumped to scenario 10, Hammer and Anvil. This is an armor fight (though the Soviets have a 57mm anti-tank gun, too) between Tiger tanks and a motley selection of Soviet armor. This scenario brilliantly showcases the impulse system that ATS uses and is a real nail biter. (Instead of “I go, you go”, each side takes turns to move or fire one unit or platoon at a time. Deciding what to move or fore and when adds real tension and excitement to the gameplay.) Another good scenario.
Now I am playing scenario 6, A Nasty Surprise. This one has a rag-tag bunch of Nazi infantry, backed up by a couple of Tigers, tussling with a sizeable Soviet infantry force stiffened by half a dozen anti-tank guns. It’s too early to comment on the quality of the scenario, but it does look challenging.
Overall, ATS is giving me a good solitaire friendly gaming experience. There’s no doubt the game lacks the depth of ASL – what some would call the crippling detail of that system – but the payoff is in speed of play. I hope to keep playing both systems for many years to come.