On the table, a meaty game called Jaws of Victory about the WW2 campaign around Korsun and Cherkassy in early 1944.
It’s designed by Milt Janosky and published by New England Simulations.
Here’s an overall view of the first scenario (on one of the two maps) dealing with the Soviet encirclement.
And here’s a closeup showing where the breakthrough is going to be attempted.
Those red counters are Soviet barrage concentrations. Nasty stuff.
The game features turns of a day, hexes that are two miles across, and units ranging from battalion sized to division. It’s “I go, you go” with some reaction allowed and the creation and utilization of reserves. Other points in no particular order:
- Airpower uses a simple but effective system so it doesn’t take up disproportionate time. (OCS, I’m looking at you.)
- Extensive use of artillery on attack and defense.
- Supply uses points and depots, but is streamlined and easy – no magical tricks as to when to supply units. (OCS…)
- Easy and evocative armor rules dealing with superiority and taking losses.
- Stacking is not too bad – 3 units maximum – but there are exceptions and restrictions to learn.
- Combat is odds based with chunky shifts for terrain, artillery and air support, combined arms, armor, and so on.
- Most units take losses in steps, with different size and quality catered for by different classes (types) of step loss chit.
The physical components are good quality with only a few small, irritating counter errors. The rulebook and playbook are well done with ‘living’ versions maintained on the publisher’s website.
As usual, putting the game on the table has triggered a flurry of reading (and book buying) so I can have a good grasp of the historical context. Some of the source material quoted by the designer is hard to get or expensive, but there’s other material around that should at least provide the basics.
This is wargaming at its finest for me: a meaty, good-looking game that oozes history and makes me want to learn more. I could probably play nothing but this game for the next year, but of course I’m too much of a gaming butterfly to do that. While it’s on the table, though, I’ll enjoy every minute.