This game was on the table before I went to ConsimWorld. It contains two battles – both at Bull Run – and is part of a long running series (probably one of the oldest) called Great Battles of the American Civil War (GBACW*). The series started with Richard Berg’s groundbreaking design Terrible Swift Sword about Gettysburg, published in 1976 by Simulation Publications Inc. (SPI). Generally, these are tactical games with regimental sized units and hexes of 100-150 yards, and some form of command and control mechanism.
The series is now hosted by GMT, and other designers have utilized the core features to extend its life. Red Badge of Courage dates back to 2001, but this was the first time I had broken it out and played the game. Previously, I had spent most time with Three Days of Gettysburg, Berg’s updated version of Terrible Swift Sword, sometime in the late 1990s.
After bringing myself up to date with the rules, I played through the first Bull Run main scenario a couple of times and thoroughly enjoyed myself. It uses chit pull which makes it solitaire friendly. And, although the rules are a few iterations out of date, I didn’t come across any major issues. (There were some clashes in the orders system with formations getting March orders and wanting to come out of that order, but I worked something out that seemed to fit well.)
So far as the battle was concerned, on both occasions the CSA managed to hold up the Union forces well enough to claim victory. I suspect it needs a higher level of skill to get truly successful attacks. But it was still fun. I was more interested in reconnecting with the series, as there is a chunky eight battle package due out from GMT soon, and I am very keen to play that. The smaller battles are more attractive for all sorts of reasons, though I do still hanker to have another bash at Gettysburg.
It was also interesting to compare this system with MMP’s Line of Battle (LOB) output. I do prefer certain aspects of LOB, and wonder how easily they could be adapted into GBACW. For example, LOB’s closing to contact and defensive volley are so much quicker to process than the standard, step by step, unit by unit approach of GBACW.
Expect to see more GBACW posts in the future.
(*You can see all the GBACW games here.)