From one classic battle to another, next on the games table, the old Yaquinto game about Gettysburg. Brigade level, hourly turns, 500 yard hexes with an awful (but serviceable) map, a basic game, and a ton of optional rules.
One thing that puts many gamers off is the use of rosters (unit strength and morale rating are not on the counters).
When I opened the box I found some house rules that I must have cobbled together previously. I used these and fairly rattled through the first day – mostly to re-familiarize myself with the rules and systems – which ended with a win for the Union. The Union First Corps arrived and performed heroics, and it was downhill for the Confederates after that.
I have reset it to have another go.
- Maneuver on the battlefield, as per the rules, is so slow. Arriving is easy.
- The combat results seem very bloody. Even with the prospect of some overnight recovery, units have disappeared under fire.
- The game needs better command rules. It’s not such a big deal in the first day, but if I were ever enthused enough to fight the whole battle, I would want that. Perhaps a lighter version of CWBS.
- Talking of that, maybe it’s time to get out Thunder at the Crossroads again?
- On the other hand, maybe I should bite the bullet and get down to the Regimental scale?