Galaxy to Germany

John, Sheer, and Yehuda joined me for this week’s session of the games group.


We started off with Race for the Galaxy, using the Gathering Storm expansion.

  • First, when John said that one of the games he brought with him to Israel was this one, I knew he would be good at it. So it proved.
  • Second, when Yehuda said he didn’t like the game, and didn’t want to play it, I feared he would have one of his ‘less than lucky’ experiences if he could be persuaded to play. He was persuaded. So it proved.
  • Finally, Sheer was new to the game. (That brought Yehuda to the fore, as he does the rules explanations so well, and he did the business here.) I knew he would do better than 99% of first timers. So it proved.

Race for the Galaxy is a card game about hand management. There are variable actions each turn, depending on what you and your opponents choose. Your objective is to get VPs by placing cards (which are all worth VPs) on the table, or getting combinations of cards that generate you VPs.

I quite like the game, but am not any good at it. However, this time I seemed to be able to play it better, got a decent combination on the table early, and was in contention.

Poor Yehuda had a good plan, and was doing OK, when some bastard (me) brought the game to an end, and stopped him too early for his liking.

Sheer made a couple of blunders, but recovered well and was not that far off the winner’s score – probably by just one card.

But John was as effective as I feared. He soared ahead (by count of VPs on cards in play) and kept going. He won, though I came tantalizingly close, just one damn VP behind.


After that, we witched to Hansa Teutonica, which everyone had played before and knew well.

At the start, there was the usual fight for extra actions – a fight I lost – which Sheer and Yehuda came out ahead, I think. I confess it’s the one part of the game I do not like – not that it will stop me playing it – and I rarely do well with it.

Seeing defeat in that area on the cards, I went for a different strategy: scoring VPs on the board. Because the others were too busy fighting for actions, I got a decent run at this.


John and Sheer were doing OK, constantly scoring as we all completed the main routes.

Yehuda was doing well in a range of VP areas, but seemed to be slightly behind the curve. He would have done better had the game on longer, though.

I managed to keep in contention, and then – very luckily – was in the right place at the right time to claim a couple of bonus action chits. Those bonus actions turned out to be the margin of victory for me, with Yehuda in second place.

Thanks to all who came for being a part of a great night’s gaming.