It’s Clear – 6 meaning the Allies have lots of air support and are at their most dangerous. German mechanized movement is reduced. And any German attacks have to roll on the Jabos Table with the possibility of a three column shift in favor of the defenders. Ouch.
Panzer Lehr reinforcements head for Omaha, but are slowed by the clear weather and prowling Allied aircraft.
The only major offensive action by the Germans is an attack by 12th SS against part of the British 6th Airborne at Ranville. The Jabos have no effect. Both sides suffer losses and the British forces retreat.
Allied reinforcements include a tank battalion of the British 7th Armoured at Gold, with another brigade of the US 9th Division (and a TD battalion) landing at Utah. There is no space at Omaha.
Commonwealth forces make a bold stroke on the German flank near Caen, sending units of the 21st Panzer back into Caen as the lead attackers reach the outskirts of the city.
More importantly, in the long run, the Omaha forces (at last) manage a twin pronged outbreak from the beachhead.
Finally, near Utah, forces led by the US 101st Airborne and 9th Division start chewing up the Germans, taking another coastal strongpoint out as well as the significant position of Crisbecq.
When the weather is Clear, the Allies get air support. But the interesting aspect is the Jabos Table, referred to earlier. The German player who decides to attack in clear weather is risking a right royal bloody nose. On a 1d6 roll of 1-3 there is no effect. But on 4, 5, or 6 there is a 1, 2, or 3 left column shift respectively on the Combat Results Table.
Somewhere Mark Simonitch comments about some German players being too scared to attack in such circumstances. But he says the worst that can happen is an A1 result (attacker loses a step) and so should risk it if the rewards are worth it. But since the loss must come from the MAF (Main Attacking Force) I can see why it could be too much for some players.
I like the way this rule adds to the easy portrayal of airpower – combat shifts given to the Allied player as attacker – by focusing on the Allied player as defender. It gives a nice flavor to the sides because both have to be aware of the effects, but take a different approach. For example, in clear weather the Allied player can risk deeper advances (or attempts) with weaker forces. But the German player has to think twice before attacking, and cannot afford low odds attacks.
Finally, the pictures.