Small world, free of zombies

[Crossposted from the Ra’anana Boardgames Group blog, here.]



We – Ben, Laurie, Peleg, Yehuda and yours truly – started off last night’s session with a five handed game of The Walking Dead Card Game. This is a reworking of 6 Nimmt, a game where the objective is to score as few points as possible. You score points by being forced to take cards from a central display according to a simple set of placement rules. Essentially, you have to try and work out – or guess – what the likelihood is of a particular card you play triggering a pick-up.

It’s light, easy, and quick, but I would argue there’s a fair bit of skill involved. In other words, over the piece, more skillfull play will triumph despite the inevitable vagaries of luck in a card game. Did I mention I won? In fairness, Yehuda spotted we had been playing with one wrong rule interpretation. However, as I was the only player who picked up zero cards, it was – IMHO – a moot point. But no doubt a revenge zombie outing is being planned.

After that, Ken joined us and we played 7 Wonders. I had Peleg on one side and Ken on the other. Both killed me with military strength. And although I had a good, balanced hand, I was well out of the running. Peleg took the right Purple cards in the last round to produce a great score. Unfortunately, Ken sneaked the win by a single point. Well done Ken.

After that, we split into two tables with Ben, Ken, and Yehuda playing Steam. How did it go, guys?

Diplomatic Sorcerers sweep all before them; except Commando Trolls, Flying Amazons,...

Diplomatic Sorcerers sweep all before them; except Commando Trolls, Flying Amazons,…

Laurie, Peleg and I played Smallworld – the first outing for all of us of this wargame style euro. There are several fantasy races. Each has a special trait. For example, some get bonus points for capturing mountainous terrain. Others are more effective in attacking hill terrain, and so on. And alongside the races, there are special abilities which are randomly allocated. For example, Flying, or Commando. So you get Flying Amazons, and Commando Trolls. The combinations are part of what makes the game fun.


The races are competing over an area map to score points for controlling territory. When you think your race has done its bit, you put it into decline and go for another.


One thing I really like is that there are different boards for 2, 3, 4, and 5 player games. That helps me believe it has been well played and tested and is balanced. Of course, because I won, I could be biased…

It’s a quick game, with plenty of opportunities for double dealing and back stabbing, and neat moves. I enjoyed it and I know Peleg did. I think Laurie found it not so light, but I hope to persuade her to try it again when she is less tired.

Thanks to Laurie for hosting.