That will teach you!

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[Crossposted from the Ra’anana Boardgames Group blog, here.]

Back into action after a few weeks off for various reasons, we had a two table adventure.

Azriel, Ken, Yehuda, and I started on one table with Nefarious. Laura, Laurie, and Rosalyn were drawn into the world of Thunderbore Thunderstone Advance. Without further ado, over to Laurie:

“The glowing swords were handed out upon entrance to the men in the scouting party, alas when they sited the new Thunderstone Advance laid on the table, they quickly begged off to a men-only table for games about science, art and Tichu.

The trio of women gamers dared to battle the dragons and venture into dungeon after dungeon valiantly.

Laurie had played it twice since the game arrived with relatives from the UK last week, and set up the Tower of Contempt scenario, full of fire, for this evening’s game. It was a first play for Laura and Rosalyn, who both caught on and enjoyed the game.

Rosalyn captured a handful of the highest-point monsters and Laura took on monster after monster, round after round. All players spent many a round with this version’s new “prepare” action and to use swords and heroes to best advantage. After 4 hours of rule explanations, conversation and game play, the Thundersone Bearer turned up as the third to last card in the deck. Laurie slayed the most monsters for 68 points and Laura took home 38 points and Rosalyn 34.”

Meantime, in a couple of games of Nefarious – a nifty worker placement and card game by the designer of the addictive Dominion – both Ken and Yehuda claimed a win apiece. The theme is mad scientists and inventions.

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One of the notable aspects of the game is that there is a separate deck of twists (I think they are called) from which 2 are drawn for every game. Each of the twists tweaks the game rules, making each game a different experience and forcing the players to develop new strategies. For example, one twist gave a bonus victory point for each 5 money held. Another penalized each player every time he carried out an “invent” action. It was quick and easy and fun.

After that we went on to Tichu, a classic trick taking card game that I have never played before. It uses a standard deck plus four special cards.

Yehuda showed me how to play. Ken showed me how to win. As Ken and I played as a partnership against Yehuda and Azriel, I was happy about that!

It’s a perfect family game with a high skill factor, and plenty of opportunity for missed opportunities. I definitely want to play that again so I can get some more practice at understanding the special cards.

A good night was had by one and all.