Turning the red planet green

So, there I was, wondering what game to play at this week’s session. Five gamers. Hmm. Terra Mystica, Puerto Rico, or Power Grid

One gamer called off.

So, there I was, wondering what game to play at this week’s session. Four gamers. Hmm. Acquire, Tigris to Euphrates, or Dominion

One gamer called off.

So, there I was, wondering what game to play at this week’s session. Three gamers. Hmm. Alhambra, Ticket To Ride, or Game of Thrones

One gamer called off.

So, there I was, wondering what game to play at this week’s session. Two gamers. Sheer and me. So, I asked Sheer, and Terraforming Mars got the nod.

In all seriousness, if only for a moment, it meant that Sheer could teach me to play this game – one I have been looking to play for a while – without any distractions. We took it easy, and before long we were up and playing.

If only I knew what the good cards were!

In short, each player is a company tasked with terraforming Mars, the famous red planet. Each company has its own special power. The extent to which Mars is improved is measured by its temperature, oxygen level, and ocean coverage. Each player is dealt cards and uses these cards to acquire the necessary building blocks to acquire the necessary cards to acquire…you get the picture.

Being card driven, there is a substantial luck element. Sheer’s house rule to alleviate the effects is a good one: using a 7-Wonders type drafting mechanism for each batch of new cards. It adds time, but was well worth it.

Like with many of these types of games – with a ton of cards and card interactions – Sheer’s extensive previous plays gave him a big advantage. I knew that before we started, but it was all about learning the game, and Sheer probably had some of the enjoyment drained out of the experience as well since he faced such a modest challenge. But it was fun, and I think Sheer enjoyed competing against himself to see how far he could boost his average score. Quite far, methinks!

Red was doing well. I wasn’t red…

I am even more keen to play the game after that first exposure. It took us, including rules briefing, about three hours. The problem is, with more than two players, it may be too long for a single night’s play midweek. Maybe I will need to wait for another night of call-offs!

Thanks To Sheer for coming and teaching me the game. A keeper.

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