Water, water, everywhere…

This week’s session started with a five player game of Eight Minute Empire. Roy and I had played it before, but the game was new to Avri, Azriel, and Efrat. Although Azriel said he was struggling with the concept of a set, I should have remembered the lad has form in the field of misdirection. And so, once again, the youngster won, albeit just one point ahead of Roy. As expected, it was a tight game, proving this is a nifty little filler game.

Next up, Santiago. This is a 2003 game featuring a specialized turn order auction mechanic combined with tile placement and bribery. (Efrat, midst game, said she dislikes auction games and wouldn’t be rushing to play it again. I sympathize.) Avri and I had played this before, and there was a brief rules introduction before we started. There’s a lot you can analyze about the game and the value of your decisions (assuming matters work out as you think…) and Avri is well skilled in doing exactly this. Of course nothing turned out the way I had hoped, and my bold strokes turned out to be foolish foibles. Such is a life in games, sometimes! Anyway, Avri saw everything turn out well for him, and he was a relatively easy winner, with the rest of us a bit behind.

It’s early in the game, but already things don’t look good

With Roy departing to save the western world, that left four of us to plot how best to build an atomic bomb or two.

Yes, the theme of The Manhattan Project: Chain Reaction is to build weapons of mass destruction. It’s a card game version of a successful board game, and cuts the action down to simple bare-bones card combinations. You have a hand of five cards, each with one or two workers of different types, as well as resources. You must choose how best to use each card, and how best to use that card in conjunction with another card. For example, one card might have two scientists and a enrichment plant. Which should you use? The two scientists can be combined with some yellow cake to get you uranium. But maybe it would be better to use the enrichment plant. And so it goes. Fun. Fast. A good filler. Avri won just ahead of Efrat. Azriel and I were too busy enjoying the game play to think about anything as sordid as winning the game…(Ahem.)

A good night. Thanks to all who came.

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The fields run dry

This week’s session started with a vigorous debate about which game to play. Elad an I were keen on Acquire. Rochelle was neutral. Laurie did not want to play Acquire, but did want to play Santiago. Elad, however, did not want to play Santiago. (Children, children…) Unfortunately for him, I persuaded him to try it. Then Penny turned up to join in, and so we had five. That turns Santiago into a bit of a cut throat experience.

santiago

In short, Laurie cut our throats and won ahead of Rochelle, me, Elad and Penny.

We finished just as reinforcements turned up and split into two groups.

Susan, Laurie, Elad and Ella played the latest Quarriors game which Elad had proudly unpacked. It looked very nice. Susan demolished them with a fine win. Well done Susan!

At the other end of the table, Yehuda, Rochelle and I played Carcassonne. This is an easy tile placing game, which was a first time experience for Rochelle. She and I finished a few points behind Yehuda. It was a close game right up until the end, and I think Rochelle may be adding this to her list of favorites.

carcas

Yehuda, Rochelle and I finished up with a game of Coloretto which I sneaked a win in.

Another fun filled night.

[Cross posted from Ra’anana Boardgames Group.]

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