This week’s session got off on the wrong foot as we set up the excellent Terra Mystica, only to realize we wouldn’t have time to finish it. Instead, Azriel, Roy, Sheer, and I did a five lap version of Automobiles. This was new to Roy, but Sheer did a great job of explaining the rules and we were soon off and running.
Unfortunately, Roy ran out of time, so we crashed his car and had the three survivors battle it out.
Azriel was out in front first, and was steady, steady, and steady. He just wasn’t fast enough. Sheer and I overtook him on the second lap or thereabouts, after which we took it in turns to have the lead. Just as it was getting to the final lap, two awful draws by me meant my car was stuck and going nowehere, leaving Sheer an easy run to be first across the finishing line.
My pet hate about Automobiles is that with the wrong cubes drawn, there is nothing you can do. That luck element – supposedly – balances out. But I am not convinced. I wonder what would happen if we allowed a player to play two for one (or three for one) so that he could always trade for one or more cubes that would allow movement,
I then introduced Azriel and Sheer to Ivanhoe. This is a fine filler from Knizia, being a trick taking game with a tournament theme tacked on.
Azriel again was out front first, but was overtaken by Sheer. I caught up a little, but had burned my cards in too many lost challenges, and could not keep up with the pace, allowing Sheer the win after a struggle over the final tournament.
Lots of losses, an element of frustration, but also lots of fun.