Well, I finally got to play Holland ’44. (This well illustrates my challenge: too many games, not enough time.)
It’s worth noting that I put this on the table after a debate came to life on ConsimWorld, driven by queries from David Hughes for an article he was researching. That set off a burst of book reading by me, and then I got out the game and played it through.
I only played it once, and the Allies got thumped. But it was fun. It was cool to see how Mark Simonitch handled various aspects of the battle, and how the narrative developed.
I had no problems with the rules. The components were, as usual, gorgeous, and the system is one I find to be playable and immersive.
The potential criticisms raised in the online debate included suggesting that units in the game can cover greater amounts of territory than they could in real life. While I think that’s true, there are several responses.
First, it’s a common ‘failing’ of many wargames, because designers are so wedded to the concept of zones of control.
Second, in the game it doesn’t seem to materially interfere with the historicity of the overall flow. In other words, it doesn’t matter.
Third, it’s easy to apply some house rules and see the impact. For example, I set up a mini scenario that applied a no ZOC rule. Wow, that was wild and very different. But it opened up some possibilities.
So, another good game from Mark and GMT. That won’t stop me listening to the ongoing debate, and waiting for David’s article.