Eighth Wonder

7 wonders box top

This week’s session started off with Azriel, Rosalynn, Peleg, and Sheer joining Susan and me for a game of Resistance. Then, with the box top opened, the players decided they didn’t want to play that, but instead wanted to play 7 Wonders. So, 7 Wonders it was. And Resistance went back into the box. Somebody spare a thought for poor Resistance’s feelings…

In the game, Azriel’s combined military and blue building strategy was good, but not good enough. Peleg got off to an awful start, but ramped up when the guilds came out, and did quite well. But not well enough. Susan crushed everyone in the blue buildings category, but only that category. Otherwise, almost no points. Not enough points. Sheer’s approach was hard to work out. His score, consequently, reflected that. Shame. My blue buildings and guilds worked reasonably well. But not well enough. Rosalynn creamed us all. She cornered the market in green cards, and that alone was a top rated score. The extra bits and pieces she picked up elsewhere confirmed her as the deserved winner. Azriel was close behind. Nobody else was…

After that, Peleg and Sheer went one on one in Hero Realms. I think they finished a couple of games with one win each.

Azriel, Rosalynn, Sheer and I played a couple of games of Dominion: Intrigue mixed with Dominion: Alchemy. Azriel got his revenge with a win in the first game. I managed to win the second, despite the appearance of the dreaded (hated) Possession card.

And then it was time for bed.

Thanks to all who came for making it another great night of gaming.

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Back from the brink of defeat

hero-realms

With regulars Peleg and Sheer tied up in important Mossad business, it was left to Azriel and I to enjoy ourselves at this week’s game session.

Azriel chose Hero Realms to start, and we then played a couple of games using a variety of the expansion character packs. Unfortunately for Azriel, in each case I was able to thin my deck down to the better concentration of high power cards before him, and so won.

Next up we switched to 7 Wonders: Duel, one of my favorite two player games. I explained the rules to Azriel, and off we went.

The game is played in three rounds.

  • I murdered Azriel in the first round.
  • I absolutely killed him in the second.
  • And I smashed him for most of the third round.

Unfortunately for me, this game has a couple of instant victory conditions. One of these is a military victory. I had ignored the military cards, but foolishly left Azriel needing only one more military point to beat me. However, I could see the cards – we were down to the last three or four – and knew I could stop him from getting the last military card. But, silly billy me forgot the Wonder cards. Azriel had one Wonder that gave him the one military point he needed to give him the win. That will teach me. Well played, Azriel in coming back from the brink of defeat. I may have crushed you to pieces, but you truly won.

Another fun night. No wonder it takes me ages to get to sleep after the high of a games night.

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We don’t need another hero

takenoko

This week, Azriel, Peleg, and Sheer joined me, as we welcomed Hero Realms to the group, and had another bash at Takenoko.

First off, the latest addition my collection: Hero Realms. It’s a development of Space Realms, and is a kind of supercharged Dominion – a deck building game – where you get to slash, kill, destroy attack your opponents while trying to fend off their assaults. In the standard game, each player starts off with 50 Life. Once you are down to 0, you are dead.

We played two multiplayer versions where the first dead player (so to speak) ended the game, and the player inflicting the fatal wound gets to claim the win. Sheer won two of these, knocking out (I think) me in one game, and Azriel in another.

Then we played a team version with Sheer and Peleg beating Azriel and me. That one dragged a bit, possibly because the suggested format gives each team 75 Life instead of 50. Just when I thought we were mired in a slow, slow draw, Sheer and Peleg broke the deadlock. As it happened, Azriel had built up a decent deck, and if we had lasted just one more turn, we would have won. So many near things…

In between we had played Takenoko, with Azriel wiping the floor with us. He seemed to be getting victory points every turn, no matter what he did. Quite an achievement.

Thanks to all who came. It was fun.

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