Mayhem Monday

ghostpanzerfading_glory

This month’s wargaming session saw me acting as a tutor, introducing brave soldiers Dave and Roy to the joys of Band of Brothers: Ghost Panzer, then Fading Glory.

I have done a few pieces about Ghost Panzer, a WW2 tactical game, and my motives in teaching this were purely selfish: I was looking for more face-to-face opponents for a game system I really like.

Charge! You first. No, you first!

Charge! You first. No, you first!

Well, to cut a long story short, in the infantry training scenario we played, Dave’s Soviets on the attack, were stopped in their tracks by Roy’s Germans. And when one brave Soviet soldier made it into the objective, the poor sod blew his morale check and routed into oblivion. I guess I failed to pass on any decent tactical hints.

Here comes trouble...

Here comes trouble…

Next up was the Waterloo battle, one out of the four box set of Napoleonic encounters in Fading Glory. This is a small, simple system, with added frills, and GMT’s great graphic production standards.

Oh dear...

Oh dear…

Dave took the Anglo-Dutch & Prussian forces, while Roy was in command of the boys from France. He took the matching blue die, and spent the night rolling lots of 6’s. Great for him. Not so great for poor Dave.

Both enjoyed this much better, however, and although we had to call it before the end, it seemed settled the French were likely to win. Roy’s victory was probably due more to his ability in rolling 6 on that damn blue die than anything else. (He might dispute that, and say he played well. However, for sure, luck was on his side. I seem to remember Napoleon commenting that he preferred lucky generals to good ones...) But Dave had put up a good fight. Both would, doubtless, do things differently in a rematch.

If anything, among these players, it settled that tactical gaming is not their thing. I can narrow my search down for games to play in future sessions. And I had fun watching them; they were so polite as I struggled to remember the rules and get them suitably condensed.

All in all, a good night. Thanks guys.

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Four into one

fg

Over Shabbat, I played the Waterloo game from Fading Glory by GMT games, a set of four playable Napoleonic battles in one box, served up with euro style counters, mounted mapboards, card driven random events, and full color components. It was as good to play as it looked, delivering a fun, gaming experience. It’s very much at the gaming end of the spectrum, so should be avoided by historical purists, using largely Corps sized forces and simple systems. But, boy is it fun.

What did I like?

  • Component quality (including completeness of rulebook)
  • Ease of play
  • It’s a challenge for both sides to win
  • Random events add surprise, chaos, and fun with little overhead
  • Plenty optional rules available for those wanting more detail

What didn’t I like?

  • Fog of war option not really playable solitaire
  • Limited number of random events
  • Corps level of operations – I would prefer Division scale or lower…

All in all, a great package bursting with good gaming joy. (This would make a nice introduction to historical wargaming.)

Well done GMT.

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