Eylau

Division level combat in the age of Napoleon, using area movement, lots of step reduction, and buckets of dice for its combat. There’s a command system layered on top which gives a decent impression of the real thing (as I assume it to have been) and little touches of chaos. For example, engaged formations risk not being able to activate in the next turn. And each side’s turn to activate uses a die roll to determine how many formations they must activate. So, perfect planning soon falls apart.

Eylau has scenarios for the opening encounter, the main day of battle, or a two day all out effort. I have been playing the opening encounter scenario through again and again to familiarize myself with the rules – they are not complex, just different – and work out some tactical approaches.

Of course, it also set me off on a mission to read up on the battle…