On the table, BAOR, one of SPI’s Central Front Series.
I always liked the system used in these games. It essentially combines the friction of combat with the friction of doing anything in wartime, so that units accumulate Friction Points (FP) from both activities. Get too many, and the unit dies. The cool additional feature is that you can activate units multiple times in the same game turn. So, you can push your forces hard, and deciding just how hard is one of the challenges the game gives you.
I recently twice played out the short scenario in this game, which tasks the invading Soviets with the mission of crossing the Weser, or taking Kessel. The defenders are mostly British and West German, with a few Belgian speed bumps for company.
The first time, I screwed up some key rules, and did not give the Soviets the proper benefit of the resources available to them (chemicals, air superiority). Partly this was because I remembered the system as being easier than it actually is. It’s not super complex, but there are some subtle tweaks that can make a big difference. That first effort ended with the Soviet threat being well and truly blunted.
Second time around, the Soviets were significantly more potent, and unsurprisingly more successful. I’m not sure how easy it would be for the Soviets to win the longer scenario, given the run down in their forces and the growing ranks of the defenders.
It was good to take a trip back to the 1980s with this game. This is from the series that SPI changed horses half way through. It was announced as an ambitious ten game set covering a hypothetical 1980’s Cold War turning hot. The first three games (Hof Gap, Fifth Corps and BAOR) used the same system, even benefiting from a cleaned up second edition rule book. North German Plain and Donau Front belatedly appeared, and were new games almost completely; only the map scale was consistent. The series was never completed with either system. I didn’t take to the latter two games, though much of this may have been driven by my disappointment in the abandonment of the original system. One day, I’ll get them out and give them another try. All I have to do, is find them…