Jackson’s Attack

On the table is Glory II: Across the Rappahanock, a Richard Berg game published by GMT and featuring two American Civil War battles: Fredericksburg and Chancellorsville.

The system emphasizes speed of play over detail, with units representing half a brigade, hexes are 315 yards across, and daytime turns are 75 minutes. While there are artillery and cavalry units, the infantry brigades are the main players. Each has a full strength side and a disrupted side. A unit that is disrupted is withdrawn off the map and may return, disrupted, later. Since disrupted units can recover, the net effect is the appearance of no casualties, or at least less casualties than you might expect. That’s the core simplification that speeds play because you don’t track losses.

On the other hand, the system accurately portrays the superiority of the defense over attack, the need for reserves – fresh troops to stiffen the line or takeover the attack – and due to the chit drawn activation, the chaos on the battlefield. Out-of-the-box, you get a great game. The historicity is not as good as it might be because of two main factors: (a) the usual advantage gamers have of being able to see everything; and (b) the lack of an orders system restricting units so they can react instantly to events (near or far). To be clear, I like the game as it is. Not everybody wants super detail. Further, you can use the game in a learning fashion to illustrate elements of the actual campaign, especially when playing solitaire.

The Fredericksburg situation doesn’t really excite me, but Chancellorsville is full of good stuff. I have previously played the introductory scenarios. This outing, I have been playing (and enjoying) Jackson’s Attack, one of the bigger (but still a one map) scenarios. The short report is that the Rebels are being held back and will not win. The longer version is that while the game tries to recreate Hooker’s command failings on the day, it’s too easy (still) for the Union forces to mass effectively against the weaker Rebels.

There is a 3 map campaign scenario for Chancellorsville which I’d like to try one day. I wonder if it would work in a double-blind umpired fashion?

In preparation for playing the game, I skimmed through the Consimworld folder. It reminded me that while there was talk about doing Gettysburg using the system, it never came to anything. Shame.