In a few minutes, the sirens will pierce the evening skies across Israel as Yom HaZikaron begins, the day on which we remember those who have given their lives for Israel, whether as soldiers in combat, or as victims of terrorism.
The hope of us all is that from this day until next year’s Yom HaZikaron, there will be no names added to the list of the deceased; no more bloodshed, and no more dying. That’s our prayer. That’s our wish for the future.
Meantime, at the going down of the sun and in the morning, we will remember them.
This is a sort of spook novel, with some of the characters of the author’s wonderful Jackson Lamb series, but it is intended to stand on its own with no prior reading experience required to enjoy it.
Bettany used to be a spook. He’s dropped out, doing a crappy job in France, when he is told of his son’s death in London. Bettany goes back to investigate and thus flows the action.
Inevitably with this author, there are twists and turns. Things are often not what they seem. Bettany comes into contact with drug dealers and the security services, the relationship between them being somewhat murky. Bettany is not without resources from his past, and he endeavors to leverage them as much as possible in the quest to get to the truth.
The atmosphere around Bettany is dark and oppressive. You get the impression he would shy away from a day sunbathing at the beach, preferring to lurk in a dark alley. But his spirit – certainly in his quest for his son – burns bright and keeps him going where lesser mortals would have backed down.
This is a grim tale of separation, love, betrayal, and secrets. The background is all too believable, and Bettany an intriguing character. The plot is a bit wobbly, but manages to be just about credible. As always, I knew that the disappointment felt on reaching the end meant I had enjoyed it a great deal. Recommended.
This is a short novel about Angela, under interrogation as a suspect in the disappearance of her ex’s wife. Detective Novak would like a straight answer, but Angela is more interested in telling the story of her life, and how – from her viewpoint – she ended up in police custody, accused of murder.
Definitely falling into the psychological thriller category, the story is told with an ever increasing tension as we wonder whether Angela is a vicious killer or an innocent caught in a bungled investigation. Through it all, Angela and Novak play a bit of cat and mouse, the conversation often taking on a surreal quality as answers are spun into stores within stories that may or may not bring clarity to the situation.
In this type of book, the twist at the end has got to be worthy of the effort. While there is a lot of tension, there’s not much action, and you may feel like screaming ‘Hurry up and get on with it!’ When I got to the end I was underwhelmed. The writing had kept me (mostly) engaged, but the ending was weaker than I would have liked. So, for me, this one is to be filed under interesting failure.
About ten years after it came out, I finally have Terry Simo’s game Elusive Victory on the table. It’s a GMT game focusing on air warfare over the Suez Canal, with scenarios on the Six Day War, the War of Attrition, and the Yom Kippur War.
Let’s see how this goes…
(PS: For the avoidance of doubt, the fact this game is on the table now and things have gone hot in Gaza at the same time is a coincidence. I started reading the rules over a week ago. Honest!) \
Number eleven of the novels in the series featuring the one and only Logan McRae, this is a good addition which continues the high standards set before.
This time around, McRae is hit by a strange blast from the past. Detective Inspector Bell died two years ago. So why has his body turned up now in a car accident? Why did he fake his death? Where has he been, and what has he been up to?
McRae digs into the mystery, and in true defective detective fashion, doesn’t always get things right, but always kicks up a fuss and a trail of chaotic events.
The plot is solid, the writing fast, furious, and stiffened with some exceedingly sharply observed humor – despite the serious and troubling themes the book deals with.
Let’s cut to the chase: it’s a must read, though you should really do yourself a favor and go back to the first so you can enjoy them all.
Background: When the disengagement from Gaza was first mooted, I wasn’t in favor. However, at the time I wasn’t yet an Israeli citizen, and as part of my general principal of not wanting to be an armchair Zionist who criticized Israel from the safety of the Diaspora, I said nothing.
Smart cookie that I am (cough, cough), when the proposal became a plan that was going to be implemented, I thought I could see the vision. I thought there might be an advantage: the disengagement would give the Palestinians a chance for self government. And if they were daft enough to try any silly business, the IDF would flatten them, and nobody can say they didn’t deserve it. That was my prediction. Wrong!
It doesn’t matter what Hamas does; Israel will always be condemned for its military response. (I think that’s a prediction, too. Oh dear.) If that’s correct, what conclusions might reasonably be drawn? Tricky.
Perhaps we should consider the disengagement a mistake, own up, and accept it. Perhaps.
For now, I am going to finish here with a simple hope that the carnage stops sooner rather than later without further bloodshed. My heart goes out to the communities riven by loss and dreadful disruption – they are living in a war zone – who have learned what we all truly knew: Bibi’s deterrent does not exist. The emperor has no clothes.
I finished my second play through of the campaign scenario of Baptism by Fire. I abandoned my first after a few turns because I realized I had screwed up some of the important rules about Combat Trains and Headquarters. If nothing else, that initial run meant I was more comfortable with the rules and fairly rattled through the turns. With low unit density and lots of space, this is a nice game to look at and play.
The initial turns were an Axis whirlwind as their forces cut the defending Allies to shreds. While this was followed by a lull for a few days – representing the confusion that actually occurred as the Axis decided what their campaign goals should be – most of the game involved wave after wave of Axis attack, punctuated by the occasional Allied counter attack to seal a hole in a line, or just to give the axis something to think about.
Qualitatively, the Axis forces are better. The challenge for the Allied player is to put up enough resistance so as to delay the Axis, without hanging on too long and being encircled. The Axis challenge is to keep pushing, just Enough to keep the Allies off balance and the victory point hexes in reach, but not too much for fear of suffering a nasty counter-attack.
At the end, it as an Allied victory because the Axis failed to take enough of the victory point hexes. The lesson learned? As the attacker, you have to push your forces harder than I was doing.
First, the scenario includes two possible victory conditions (VC), but the Axis doesn’t know what one is relevant at the start. After a few turns, a chit is drawn to determine the applicable VC. While it’s not the best for solo play, it’s a good twist and is A simple layer of realism since the Axis seem to have gone through the same uncertainty.
Second, this game in the Battalion Combat Series introduces a new rule: Screening. It’s used by recon forces to delay attackers. It’s quite handy, but the Allies only have one such unit on hand, so the application is likely to have more effect in other games in the series. Cool rule, though.
Third, I used one of the system’s optional rules: Unit Traffic. This means that units can only use the road rate if the road hex they move through is clear of other units. Since the Axis forces are leapfrogging attacking formations in a forward direction, and the Allies are leapfrogging defensive formations in a backwards direction, it had an extensive impact. It also slowed play. I like the historicity, but am less keen on the added time it took.
I like the system a lot. I like the mix of unit capabilities, the effects of fatigue, the chaos, the fortunes of war, and the simple supply rules which combine to give an entertaining and challenging gaming experience. (My post about the first game in the series is here.) The minor niggle about Baptism by Fire is that I wasn’t able to get hold of a decent book on the campaign.
The next in the series is Brazen Chariots (the Brevity, Battleaxe, and Crusader battles in North Africa during WW2) and I have ordered it even though the game’s three maps mean some of the scenarios will be too big for my game table. (There’s always Vassal.) I am reasonably knowledgeable about these battles, but will probably do a bit of top-up reading before I play it.
It’s Yom HaShoah (Holocaust Memorial Day) in Israel. Always a difficult day.
Here’s one perspective:
The article (from Israel HaYom ) connected to the pictures is entitled:
“Europe was anti-Semitic and will remain anti-Semitic – the answer is a strong State of Israel”
The text then goes on to add:
“The Europeans like to put the responsibility for the Holocaust on the Germans alone, and to [conveniently] forget how the rest of the “enlightened” continent cooperated enthusiastically with the Nazi extermination machine. They did not give up hatred of the Jews, but instead camouflage it as hatred of the State of Israel”
Or, to put it another way, anti-Zionism is anti-Semitism.
The bottom article reports on President Rivlin’s speech last night. He commented about how Europe was haunted by the ghosts of the past.
And of course Bibi’s speech got a mention, too. He said that contrary to what happened in the Holocaust, this time around Israel is building alliances against a dangerous regime (Iran).
(In Bibi and Rivlin’s speeches, there were undercurrents and some give and take about Israel’s ties with some less than pleasant regimes, but that’s for another time.)
Bibi’s speech underlines why some (emphasis is on “some”) people see him as the only one who can defend Israel. The not so small irony is that the violence around Gaza escalated last night. First the peace loving residents of Gaza launched friendly firebombs into Israel (at least one destructive brush fire was started). The IDF responded with air attacks. Then the pacifists of Gaza upped the ante by launching a couple of rockets. It certainly doesn’t look like Bibi deserves his reputation on that score.
While we remember the victims of the Holocaust, contemporary events force us to look into the future and wonder if “never again” is a certainty, or a possibility. Has Europe got over its anti-Semitism? Will it ever?
Israel is strong, but the struggle is never-ending.
Another evocative murder mystery set in Istanbul, this decent crime novel mixes the hunt for a serial killer with the personal ponderings of Inspector Ikmen and Commissioner Ardic. Both are getting old and retirement is on the agenda. Their internal musings – occasionally verbalized to the supporting cast – are a strong part of the fine characterization on show. Both are rounded, interesting, and complex individuals who act as the author’s voice, delivering some nuanced (and some not so nuanced) observations on life in Turkey.
The plot involves a clash of old and new Turkey, with views of the underclasses and the downtrodden to remind us that outside the warm and hospitable homes of the heroes, there are many places a lot less friendly and pleasant. The gritty realism portrayed is matched by the no nonsense approach to the violent acts which interrupt the stalled investigation.
At times the book slows down too much and seems to lose its way. Just at the point where it starts to get annoying, the pace picks up again. I couldn’t decide if this was intentional or otherwise, and maybe reflected the need to make the narrative more realistic given real life police work is jam packed with long boring stretches of slogging. The writing is no slog, but the pacing means that you do have time to enjoy the view.
You could read this as a standalone novel and enjoy it. If you do, there are many more to read and also enjoy – perhaps even more than this one. If you are a serious reader, I recommend skipping this for now, and starting with
On the table, as it has been for a few weeks, Baptism by Fire: MMP’s game of the Battle of Kasserine in February 1943, using Dean Essig’s Battalion Combat Series.
I am playing the campaign game solo, and having a blast.
The game system is different – very different. Although it started as a lower scale version of the designer’s lauded Operational Combat System, it is very far removed from that.
BCS is formation based, with each formation activating and acting individually. Each side alternates activations. Each formation can then use its (generally) battalion sized units to achieve its goals. There are no written orders, but command and control is well imposed, forcing you to plan ahead. In addition, formations accumulate fatigue, so pacing your troops, and giving them some rest also takes thought.
In addition, supply and areas of operation are catered for. Formations which become mixed reduce the chances of effective activation. And woe betide the formation which has its HQ thrown back or its supply line overrun.
Armor has its own niche here, engaging enemy armor and anti-tank units, while offering up the potential for shock attacks and support for common or garden assaults.
The game is not complex, but there are lots of fiddly details, and it takes time to master.
This particular battle is a good one to learn the system, as there are not as many units as the huge Last Blitzkrieg (Battle of the Bulge).
The action starts with the Axis forces rushing on to the map and cutting through woeful Allied defenses. From there, it’s a scramble for the Allies to put up a defense line, or at least delay, while the Axis hunts down units and victory point hexes. One of the twists here is that not all VP hexes count, and the Axis player only finds out which after a few turns. So, both sides have their challenges.
I haven’t been able to lay my hands on a decent book about the battle. That apart, this has been a terrific gaming experience.