Deceit of the Guardian

“In France and Britain, gilets jaunes have mutated into symbols of anger against anything from austerity to Islam”

Click the image to view the complete article

The Guardian are so deceitful. Guess which group targeted by the ‘gilet jaunes’ is not mentioned by the Guardian? Why didn’t the article mention antisemitism? Because it might taint the purity of the French protesters they empathize with and support? Or, because antisemitism means nothing to them? Or because the Guardian has sold out its journalistic roots?

In the scheme of things, it’s like a drop in the ocean. But to mix metaphors, it’s the drip, drip, drip effect of approaches as in this article that minimizes antisemitism and fosters a world view that is, put simply, wrong.

Code Pink – Completely Potty

Another in the ‘you could not make it up’ department of true stories:

The people who are so upset over Israel’s supposed crime of “pinkwashing” LGBTQs by treating them well is now on a tour of Iran…

Click the image to read the Elder of Ziyon’s incredible story.

The extent of the ability of so called liberal or leftist proponents of human rights to turn a blind eye to almost anyone’s crimes – so long as they are anti Israel – is shocking. Why should anyone believe a word these people say? Why should anyone believe they have any morality left? They are enablers of hate.

As the Elder says:

It is difficult to imagine a more hypocritical organization than CodePink.

Gaming Break

Roy and I had an opportunity for a short gaming session. We started off with Commands and Colors Napoleonics, then moved on to Keyforge.

This was a first outing for Roy with the Napoleonics version of Richard Borg’s hugely successful series. However, he had played the Ancients version, and was highly experienced with Memoir 44 (WW2) so had no trouble pitching in and playing away.

We played the Vimiero scenario, the August 1808 encounter between British and French forces (with a few Portuguese on the British side). I played the French, who were on the attack, with Roy manning the defense lines.

The scenario began with probes by the French forces which were bloodily repulsed. The victory goal was six banners (victory points). Roy had run up a two-nil lead before I even got close to a first banner.

My cards were awful, but then things changed when I drew the cavalry charge card. This allowed me to utilize my cavalry advantage – four units to two – and well and truly pile into the British lines. The killer was another wonderful card – supply lines or similar? – which allowed me to banish a key British artillery unit back to the baseline. In combination, this just was too much for the British. Although they fought hard, and did some damage, I surged ahead to a lead that was slowly converted into a win.

Next up, Keyforge. This is a game from the designer of Magic, the original collectible card game. Much of the core is similar – generate monsters and magic items, do damage, and win – by this is a very different game.

First, there is no collectible element. Every single deck in the world is unique.

Second, there is no deck building.

Third, the play doesn’t involve resources, but Houses. Each deck has cards from three Houses. Each turn, in essence, you can only use one your Houses. So, there are some tricky decisions to be made.

Fourth, you win not by eliminating the other guy, but by using the games currency – aember – to build three keys before your opponent.

Roy got off to a good start and set up a monster line of monsters. I slowly managed to get some of my team out, but Roy was soaring ahead in aember collection. He kept his lead and ran out an easy winner by three to one.

I like the accessibility of Keyforge. It’s easy and fast to play. But without the deck building, where is the skill? It will be interesting to see how this one fares, and whether there are further Keyforge type games.

 

Israel Post Strikes Again!

I have a subscription to Private Eye. Today, I arrived home from work to find that Israel Post had excelled themselves: they had managed to deliver two issues at once. How efficient!

Except, as you will see from the above, their performance was anything but efficient. It’s taken at least four weeks for number 1485 to be delivered. Delivery of number 1486 has only taken three weeks. If only there were a realistic prospect of that improvement continuing…

Better Fields of Fire

Recently I continued my ASL adventure (AKA ‘losing streak’) with a game against Josh, playing the scenario Better Fields of Fire. It is set in September 1944, with elements of a US Infantry Regiment trying to take a fortified defense position from some German paratroopers. I was the attacker, and Josh the defender.

I knew the odds were stacked against me when I read the past records available online, suggesting a 2-1 ratio of German to American victories.

I knew that things were only about to get worse when my first shot of the game from my heavy mortar ran me out of WP ammunition. And they did get worse.

Josh set up a forward defense of two stacks of dummies. I dithered about whether they were real forces or not, and in the end made the wrong guess. So, I spent precious time and firepower attacking them.

Until about the halfway point in the game, no American squad passed a morale check. No wonder the advance was going slowly. Worse was that Josh had about four snipers, three of which were effective. I did generate an extra hero, and he actually made it into the fort.

We called the game after the German reinforcements arrived. By then, my force was weaker than the combined defending forces and reinforcements, and there was no way I would have been able to hold on to the victory point area.

Not my finest performance, but still an enthralling gaming experience. However, probably one of the fewest scenarios I would not be keen to play again. It’s a one shot effort.

I’m hoping for a performance improvement in 2019…

Israel’s 2018

Away from the political front, away from the security challenges, away from the stresses and strains that undoubtedly exist in Israeli society, 2018 was a record year for Israel – in a good way.

Actually, ‘good’ may be an understatement. It almost seems like the more noise BDS groups and other assorted haters try to make, the more tourists want to come to visit, the more foreign investment floods in, and the more business Israel does. It’s almost like there’s an invisible presence looking after us…

Goodbye 2018

Time doesn’t so much fly as it absolutely goes by in a supersonic rush. Where did the last year go to? Well, it’s gone now.

Here’s hoping 2019 is a year of health and happiness, peace and prosperity.

Respect – Jordanian Style

Click the image to go to the Times of Israel story.

The Jordanian narrative is typical of many states in the Middle East. Jordan’s economy is a joke. Civil liberties are a joke. Health standards are a joke. The country is a basket case. So, do they focus their energies and attention on improvement? Initiatives for betterment? Campaigns for freedom? Oh no. Instead, their number one focus seems to be to blame the Jews.

Jordan continues to ensure its people will be served lives of poverty, oppression, and bigotry instead of progress, peace, and hope.

Normandy: The Beginning of the End

This has been on the table for the last wee while. It’s the latest in the War Storm Series (my review of an earlier version is here) and this is a good improvement. In a nutshell, the rules are better, though there are still gaps. And the proofreading and translation is not perfect. But, it’s a highly playable system, easily tweaked, and delivers a lot of gaming goodness. The components are gorgeous. Highly recommended.