Five Players, Four Laps


Azriel, Peleg, Rosalynn, and Sheer came long this week, and we decided to change things a little by playing a longer version – four laps instead of two – of Automobiles. The rules recommended five laps, and I am glad I was able to cut that down by agreement, as for me the game dragged. Primarily this was because I played it badly. Sheer, on the other hand, played it quite well, and was the eventual winner.

In this card management game (that cleverly uses wooden blocks as the cards) the key is to get the right balance in your deck. For example, I had too many cards in my deck, so struggled to get to the few good cards I needed. That having been said, there was one turn when Sheer was completely stumped and could not move – something I will return to – and was at risk of losing. At that point, Rosalynn and Peleg were mounting a real challenge. (By then, I had already been lapped.) However, poor Peleg and Rosalyyn could not maintain the challenge when it mattered most. Azriel brought on a little burst near the end, but it was too little, too late. Well done Sheer.

Now, that thing I wanted to mention. To move on the board, you need to have the right color of cube (card, if you will) or you are stuck. Sheer might have been only stuck once, but it happened to others, and I suffered so badly. In other card management games, it is rare that there are turns when you can do nothing. Here, it can and does happen often. I suspect my criticism derives more from my poor planning and play – and I have actually won a game of Automobiles – but the game is not one of my favorites. Never mind.

Azriel and Rosalynn retired for the night, leaving Peleg, Sheer, and I to have a quick game of Dominion. Sheer went for an all out Witch card strategy. Peleg and I were far too kind and ignored that, allowing him to clobber us with Curse cards. Both Peleg and I were first to grab the key victory point cards, but our decks slowed down with the accumulation of curses, and Sheer ran out the winner. I hate the Witch card!

Despite playing Automobiles, it was still a fun night. That’s the real beauty of gaming.

Share:

The Magnificent Seven

This week we were seven. (You would never have guessed, if I hadn’t told you, would you?) Azriel, Nechemiah, Laurie, Peleg, Rosalynn, and Sheer were in attendance, with Nechemiah slightly delayed by an over long commute that seemed to go on and on. So we started with six and a game of the excellent 7 Wonders.

It is a different game – still very much enjoyable – with that number, but I always take too long to adopt to the change in pace and scoring opportunities. Unsurprisingly, I was in contention right from the start – for the wooden spoon. I won it, easily. Peleg (who dislikes the game, but bravely plays it without complaint) beat me by a fair bit. Rosalynn (64 points), Laurie (66 points), and Azriel (68 points) were right up there, but just could not keep up with Sheer’s pace, and he won (78 points) with a combination of a big military and big guild score. Rosalynn deserved some kind of consolation, as she scored a whopping 54 points just from the science cards. Wow.

After that, Nechemiah joined in, and we split four and three. Nechemiah, Rosalynn, Sheer, and Peleg played the classic Acquire. Sheer won that. They followed it up with R-Eco, with Rosalynn getting her revenge.

The pack is about to be broken by Mr Blue and Mr Blue.

Meantime, Laurie, Azriel, and I played the newcomer Flamme Rouge, a light bike racing game with cool cards and pieces, giving each player two riders to get round the track. Laurie won that. However, although the game only awards a win to first past the post, using a house scoring system, Azriel would have tied for most points over the first four finishing. My racers were fifth and sixth…

Susan made us into a foursome, and then we played Dominion which I managed to win, so some consolation.

Another terrific night.

Share:

A Grand Start

Azriel, Laurie, Rosalynn, and Sheer joined me in our last session.

We started with El Grande, a classic area control game. Everyone had played it before, but wanted a rules refresher. Then, off we went.

In the very first round, Sheer took advantage of an excellent opportunity by grabbing the first place action, and scoring 20+ points. The rest of us struggled to get to close to double figures…

From then on, we were all playing catch up. Slowly, but surely, we did catch up. (Well, some of us…) It appeared that one of the side effects of Sheer getting such an early, obvious and large lead, was that the other players – not just me! – were happy to use every reasonable opportunity to do him damage and cut away at his score. Azriel and Laurie were doing OK, but seemed to miss out on decent scoring chances. There is an element of luck in the game, and here it did appear as if they suffered from a dose or two of bad luck. Meantime, Rosalynn and I were the closest contenders, and a right thrilling finish it was. With the last score of the last area in the last round, I found myself as the winner by a point or two from Rosalnn and Sheer. An epic struggle. Based on that, if I ever get the chance to grab a big early lead, I won’t!

We then moved on to R-Eco, a card management game that I either do brilliantly well in, or badly. That night it was my turn to do badly. Laurie wasn’t doing too badly, but Azreil, Rosalynn, and I were definitely struggling. It was no surprise that Sheer won. The rest of us were pretty close to one another in our low scores.

After the others had departed claiming a need to go to bed, Sheer and I played 7 Wonders: Duel. That streak of luck that can seemingly turn a game came my way, as I collected lots of resources and lots of victory points. I was crushing Sheer. Of course, the inevitable happened, and with about half a dozen more cards to go to the end of the game, Sheer picked up enough science cards to claim a scientific victory. I was robbed! Great play by Sheer.

Thanks to all who came for making another great night.

Share:

BKOA Games Night

Saved for another occasion

With the help of Peleg and Sheer, I hosted a games night for Beit Knesset Ohel Ari. I had no idea what the response would be, and while I would always prefer more people to come along and play games, those who did come appeared to have a good time. (I am open to correction, folks…)

“This is a game of survival!”

We started things rolling with The Walking Dead to get everyone into the mood. After counting up the bullets we had one survivor: Helena. A fine win to start the session.

After that we split into smaller groups.

Splendid action with Splendor

Sheer hosted Shelley and Stuart and Rosalynn. He led them through one game of Splendor (won by Rosalynn) and then Reibach and Co (won by Sheer).

This was a well fought game

Peleg hosted Emma, Naomi, Azriel, and Nechamia. He led his merry crew through Ticket to Ride Europe. Although Peleg won on points, we awarded the win to Naomi because it felt right. Emma picked up a prize for – I think – trying to complete the longest route in a five player game of Ticket to Ride, a tough, tough challenge.

Decisions, decisions

Meantime, I hosted Richard, Laurie, and Helena. At this table we played Alhambra. We had a bonus because Richard was able to give us some of the secret Jewish history of the real Alhambra. Absolutely fascinating. Unfortunately, I won according to the rules of the game, but I awarded the prize to Laurie.

Some happy prizewinners

That was it. Good fun (I hope) and a chance to spread the word: playing games is great!

Share:

Driving to Victory

automobiles

Azriel, Rosalynn, Peleg, and Sheer joined me for the last pre-Pesach playing session, and a good one it was.

We started with Automobiles, a game that combines deck-building with a racing boardgame. This was new to Azriel and Rosalynn, but they were quickly up to, er, speed with the game mechanics. Azriel loves combinations, and was happy to do as many of these as he could, even if they weren’t the best for his chances of victory. Rosalynn, Peleg, and I competed to be second to last, as Sheer had decided he wanted to win from the back and stay in last place as long as possible. Come the final lap, Sheer made his break for the front and we all chased him. But a bad draw meant that Sheer’s bold stroke fell at the last hurdle, and I was first pass the post.

We finished the night with a combination of Dominion: Adventures and Dominion: Intrigue. It was very definitely my night, as I built up a stack of gold cards, and nobody else’s combinations got anywhere near to my buying power often enough. (I think most of the other players were still in shock from me winning the last game, as my previous efforts at it have been awful.) So, I managed the rare event of winning the second consecutive game of the night. Hopefully everybody else still enjoyed it…

Thanks to all who came for making another great night of gaming.

Share:

Build that wall!

alhambra2

No, not a political commentary, a game session report…

This week, while Sheer fought the traffic, Azriel, Peleg, Rosalynn and I warmed up with a game of Dominion: Intrigue and Alchemy. One of the cards – Masquerade? – generated curses, and these made for a slow middle game. Azriel kept plugging away at his Golem cards, and Rosalynn had a useful combination too, so both of them scored well. Peleg was put off his stride by Sheer arriving, and the pair of them combined to achieve the lowest score I have ever seen in such a game: eleven points. Considering they started with three, and I gave them three – it’s a long story- that’s bad. Real bad. I guess it shows that too many cooks do spoil the broth. Oh, and I won. (Tee hee.)

Sheer got his revenge when we switched to Alhambra, a game tasking you with building a palace, where the length of your palace wall is as important as the gardens and buildings within the palace. He won. I had a dreadful start, but recovered well enough to finish up second, the others just behind me. It was a first time outing for Azriel, and he usually wins, but not this time. Rosalynn seemed to have a good start, but then got caught with the wrong cards at the wrong time, and she was not able to buy enough. Peleg had also done well, but seemed to lose ground in the third phase, and the game definitely ended at the worst time for him.

Thanks to all who came. Great fun.

Share:

Eighth Wonder

7 wonders box top

This week’s session started off with Azriel, Rosalynn, Peleg, and Sheer joining Susan and me for a game of Resistance. Then, with the box top opened, the players decided they didn’t want to play that, but instead wanted to play 7 Wonders. So, 7 Wonders it was. And Resistance went back into the box. Somebody spare a thought for poor Resistance’s feelings…

In the game, Azriel’s combined military and blue building strategy was good, but not good enough. Peleg got off to an awful start, but ramped up when the guilds came out, and did quite well. But not well enough. Susan crushed everyone in the blue buildings category, but only that category. Otherwise, almost no points. Not enough points. Sheer’s approach was hard to work out. His score, consequently, reflected that. Shame. My blue buildings and guilds worked reasonably well. But not well enough. Rosalynn creamed us all. She cornered the market in green cards, and that alone was a top rated score. The extra bits and pieces she picked up elsewhere confirmed her as the deserved winner. Azriel was close behind. Nobody else was…

After that, Peleg and Sheer went one on one in Hero Realms. I think they finished a couple of games with one win each.

Azriel, Rosalynn, Sheer and I played a couple of games of Dominion: Intrigue mixed with Dominion: Alchemy. Azriel got his revenge with a win in the first game. I managed to win the second, despite the appearance of the dreaded (hated) Possession card.

And then it was time for bed.

Thanks to all who came for making it another great night of gaming.

Share:

Back from the brink of defeat

hero-realms

With regulars Peleg and Sheer tied up in important Mossad business, it was left to Azriel and I to enjoy ourselves at this week’s game session.

Azriel chose Hero Realms to start, and we then played a couple of games using a variety of the expansion character packs. Unfortunately for Azriel, in each case I was able to thin my deck down to the better concentration of high power cards before him, and so won.

Next up we switched to 7 Wonders: Duel, one of my favorite two player games. I explained the rules to Azriel, and off we went.

The game is played in three rounds.

  • I murdered Azriel in the first round.
  • I absolutely killed him in the second.
  • And I smashed him for most of the third round.

Unfortunately for me, this game has a couple of instant victory conditions. One of these is a military victory. I had ignored the military cards, but foolishly left Azriel needing only one more military point to beat me. However, I could see the cards – we were down to the last three or four – and knew I could stop him from getting the last military card. But, silly billy me forgot the Wonder cards. Azriel had one Wonder that gave him the one military point he needed to give him the win. That will teach me. Well played, Azriel in coming back from the brink of defeat. I may have crushed you to pieces, but you truly won.

Another fun night. No wonder it takes me ages to get to sleep after the high of a games night.

Share:

Voyage of discovery

"There will be trouble ahead..."

“There will be trouble ahead…”

This week’s session was devoted to the single meaty monster of a game that is Amerigo.  It’s a discovery themed game, with a neat action mechanism involving wooden cubes and a cardboard tower, and an action wheel. Players compete to best settle the new land and exploit its resources.

This is serious, hardcore gaming, not for the fainthearted, and not for those lacking in stamina, grit, or fortitude. Despite that (Ha!) Azriel, Peleg, and Sheer joined me, and took part in a memorable gaming experience.

First, Azriel is a gaming great who misleads his opponents by asking questions about stuff that has already been explained. And while his competitors are subconsciously ignoring him as a threat, he is consciously building a winning combination, and a chunk of victory points. His play was stupendous – in the amazingly good sense – and he took the other three of us to the cleaners. He raced ahead, lapped us all on the scoring board, and smiled sweetly throughout.

What was particularly stunning about this was that this was Azriel’s first ever play of the game. In something of this complexity, most people take at least a few game turns, if not a complete game, to understand what is going on. I did try and help Azriel with some of his early decisions, but would probably have been better giving myself some decent advice. Anyway, for a first time play, Azriel was making a mockery of the game’s tough reputation.

At this point, Peleg and I were reduced to spectators. But Sheer, who should never be discounted, refused to give up. And his pondering, slow decision making resulted in an astounding collection of victory points that brought him right up to the same as Azriel’s momentous score. According to the game rules, Sheer was the winner. According to the players, Azriel was the winner. Both played well, and despite the late hour, the fatigue, the dehydration, and the hunger – I mean, they ate almost none of the biscuits! – everybody had a good time.

If you are a serious gamer, and want a top end challenge, I thoroughly recommend Amerigo. All I can say, is thank Heaven we don’t do that every week.

Share:

Shabbat Gaming

Last Shabbat, down south with the Berkeleys in Metar, we squeezed in time for one game among the eating, chatting, and sleeping. Anne, Gillian, Peter, Yoel, Susan and I played one game of Viva Il Re! (in English it is marketed as King Me), a light hearted game of bluff and counter bluff. It’s about getting your candidate to be king, and killing off the competing candidates. It’s easy to explain, quick to pick up and play, and doesn’t ruin relationships when you stab people in the back.

After two rounds of rapid play, Peter was the winner. Gillian, I think, came second. She killed the most candidates I think, but the strategy did not quite pay off. Anne and Susan were straight up in going to promote their own candidates, and could not escape the killing machines out there. Good fun.

Share: