Two out of three isn’t bad

With Peleg and Sheer unavoidably detailed – they had an urgent meeting with their respective hairdressers – Rosalynn brought along her daughter Eliana, and we had a pleasant three person gaming evening.

We started with Ticket to Ride Nordic Countries, as it is designed specifically for 2-3 player play. Eliana was familiar with the core game, and she had no trouble picking up the differences. Play went smoothly, with Eliana crushing my hopes for victory by inadvertently – I think – blocking me off from my main ticket route. Meantime, Rosalynn nabbed the long 9 space route, and sauntered to victory. Eliana was second. I was after Eliana…

We moved on to Ivanhoe, a game which I taught Eliana and Rosalynn to play. Of course, I taught it so well, Eliana won. Rosalynn had gone in to an early lead, Eliana and I caught up, and then the youngster just kept going for the win.

We finished with Take it Easy and finally I could claim a win.

The ladies won two out of three, though. Not bad, eh? Eliana proved herself a genuine game player. They must have interesting games in that household given the number of good players there.

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On the Table – Catch-Up Time Again

I love gaming. I love writing. One day I will have these in the right balance. For now, it seems that I play more than I write, and that’s not balanced correctly. Which is another way of saying that work on the novel project has hardly progressed, and here’s another writing task I would rather do: catch-up with the wargames that have crossed my game table in the last wee while. Continue reading

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Memory and Aging

One of the disadvantages of aging is losing your memory. It happens in fits and starts – little episodes of absences from your recollection. Time lines are broken by voids; little mystery spaces where you do not know what happened. So they tell me…

Meantime, I have developed a new form of aging impaired memory: instead of forgetting things, I make them up. For example, in a recent session report, I said that Rosalynn won the San Juan game we played. Apparently I remembered it wrongly. In fact, Sheer won.  Oops. Apologies all round.

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Prosperity Gaming

Last week’s session was a five person spot of prosperity gaming: Azriel and Rosalynn brought Dominion: Prosperity, and – along with Peleg and Sheer – we played two games of this fine Dominion expansion. The expansion is, as you would expect from the title, one that focuses on money, wealth, and the generation of those key assets. It’s a shame this expansion is out of print, as it was fun to play, and merits further attention.

As for the two games, I won the first – using the recommended “Beginner” mix of cards – and Sheer won the second – using a more interactive recommended set. One potential downside of Prosperity is that there are a few attack cards, but bugger all I could see that would work as an effective defense. Perhaps the Watchtower card – which allows you to draw till your hand is at six cards – is the best tool in the box for defense.

Afterwards, we moved on to Reibach and Co, which all of us had played before except for Azriel. I explained the rules, but must have done a bad job, as he really struggled and did not get much of a score. However, Azriel did say he wanted to play it again, so it cannot all have been bad. Sheer, Peleg, and I managed to mess up each other’s scores so well that Rosalynn skipped into first place in the last scoring round. Yeah for Rosalynn!

Another fun night. You cannot ask for better than that.

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A night with Andreas

Last week’s session saw Azriel, Rosalynn, Sheer, and me have a night of two games by Andreas Seyfarth. Both are classics, of some age, but still endure.

First up was the meaty challenge that is Puerto Rico. To give you an idea of how seriously some people play this, the Puerto Rico sessions at the World Boardgame Championships used to record the players’ moves. Frightening. I don’t think any of us are likely to be in the finals of that event for a while. Anyway, off we jolly well went, and had an engrossing game that ended – surprisingly – in two ways.

The first, and biggest, surprise was that I won. The second surprise was that Sheer later confessed he hated the game. I should have taken the hint when he asked for several rules explanations, though he had played it many times. He really must hate it to have so emptied his excellent gamer’s brain of the Puerto Rico basics. I promise, Sheer, we won’t play that one again! Rosalynn and Azriel had decent scores, but just couldn’t get enough points to claim the win.

Second was Andreas very cut down card game version of Puerto Rico, San Juan. Funnily enough, Sheer likes this game, and he did pretty well. Unfortunately for him, Rosalynn did better, and claimed a memorable win. It was memorable for me, because I so badly played the opening rounds that I was doomed to finish last from then, and knew it. But I smiled sweetly as we played and played and played until we got to the end. Azriel’s got a good handle on the game, but he just lost out to Sheer for the second place. I was so far back, I should have finished fifth…

Despite the San Jaun disaster, I had a great night with Andreas’ games. Thanks to Sheer for playing Puerto Rico, and to everyone for coming along.

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Five Players, Four Laps


Azriel, Peleg, Rosalynn, and Sheer came long this week, and we decided to change things a little by playing a longer version – four laps instead of two – of Automobiles. The rules recommended five laps, and I am glad I was able to cut that down by agreement, as for me the game dragged. Primarily this was because I played it badly. Sheer, on the other hand, played it quite well, and was the eventual winner.

In this card management game (that cleverly uses wooden blocks as the cards) the key is to get the right balance in your deck. For example, I had too many cards in my deck, so struggled to get to the few good cards I needed. That having been said, there was one turn when Sheer was completely stumped and could not move – something I will return to – and was at risk of losing. At that point, Rosalynn and Peleg were mounting a real challenge. (By then, I had already been lapped.) However, poor Peleg and Rosalyyn could not maintain the challenge when it mattered most. Azriel brought on a little burst near the end, but it was too little, too late. Well done Sheer.

Now, that thing I wanted to mention. To move on the board, you need to have the right color of cube (card, if you will) or you are stuck. Sheer might have been only stuck once, but it happened to others, and I suffered so badly. In other card management games, it is rare that there are turns when you can do nothing. Here, it can and does happen often. I suspect my criticism derives more from my poor planning and play – and I have actually won a game of Automobiles – but the game is not one of my favorites. Never mind.

Azriel and Rosalynn retired for the night, leaving Peleg, Sheer, and I to have a quick game of Dominion. Sheer went for an all out Witch card strategy. Peleg and I were far too kind and ignored that, allowing him to clobber us with Curse cards. Both Peleg and I were first to grab the key victory point cards, but our decks slowed down with the accumulation of curses, and Sheer ran out the winner. I hate the Witch card!

Despite playing Automobiles, it was still a fun night. That’s the real beauty of gaming.

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ASL Catchup

It has been so long since I tried to post any ASL experiences I have quite forgotten many scenarios I have played. But, the last few I have some recollection of are as follows:

Command Schenke

Josh’s Germans attacking my defending Russians.

The victory conditions are simple enough: no unbroken Russians in the fortified building.

The setup conditions forces the Russian player to have some of his forces within easy enough range of the German offensive line, and so the Russian cannot simply hide away in the fortified building and surrounding area, and wait. There has to be some attempt at a delaying force.

Of course, if the Russians lose too many troops in that outer defense, they are doomed. Well, for that part of the game, I couldn’t really complain. I did lose some squads, but also chewed up some Germans and put their timetable under threat.

Eventually, however, it all came down to the last turn, and the last three Russian defenders. Could the Germans win? I said “Yes” and Josh said “No” so you can probably guess quite easily that Josh was wrong. It was a bit sad, because as I looked at the last turn, I could see exactly how his deadly flamethrower survivor (one had broken) and a couple of killer stacks (good leaders and assault engineers) would move and kill. And so it proved to be. The game could have gone either way on the last two close combat die rolls, but Josh got the kills he needed, and so on the last roll of the last turn he had won.

It was infuriating, but great excitement.

Josh had tied up one of my flank guards with a close combat, and that unit spent the last three or four close combats outside the fortified building, doing no good at all. However, in fairness, another Russian squad that had broken early, did manage to rally and get back in to the fortified building. Indeed, if there was a noticeable weakness in the Soviet at start forces, it was leadership. I needed the -1 leader with the HMG in the fortified building, and I swapped the other for a commissar. Where was I going to put him? In the fortified building. That meant all the outer defenders were dead, or pretty much dead, as soon as they broke. The fact I only got one back out of the six I was forced to setup up front says it all. That may hint I where my tactics were wrong: perhaps I should have retreated the outer defenders instead of mixing it up with the attackers? However, they did some damage, so I am unsure.

Throughout the game, Josh gave me several sniper opportunities of which only one (a pinning result) came to anything. He had one sniper and it also got a pin result.

Great stuff, but next time I would like to be on the winning side against Josh!

Bedburg Bite

A Canadian attacker against a German defender with mines and a chunky tank reinforcement. I played as the defender against Ran and diced my way to victory. I played as the attacker against josh and my attack was bloodily, and all too easily, repulsed.

I definitely seem to do better as the defender. So, I clearly need to play more as the attacker…

(There have been others, but they are forgotten.)

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On The Table Catchup

There will be trouble ahead…

I am miles behind in gaming stuff, so I will do a quick run through of the wargames I have been playing recently (and not so recently), hopefully getting me up to date. Continue reading

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The Magnificent Seven

This week we were seven. (You would never have guessed, if I hadn’t told you, would you?) Azriel, Nechemiah, Laurie, Peleg, Rosalynn, and Sheer were in attendance, with Nechemiah slightly delayed by an over long commute that seemed to go on and on. So we started with six and a game of the excellent 7 Wonders.

It is a different game – still very much enjoyable – with that number, but I always take too long to adopt to the change in pace and scoring opportunities. Unsurprisingly, I was in contention right from the start – for the wooden spoon. I won it, easily. Peleg (who dislikes the game, but bravely plays it without complaint) beat me by a fair bit. Rosalynn (64 points), Laurie (66 points), and Azriel (68 points) were right up there, but just could not keep up with Sheer’s pace, and he won (78 points) with a combination of a big military and big guild score. Rosalynn deserved some kind of consolation, as she scored a whopping 54 points just from the science cards. Wow.

After that, Nechemiah joined in, and we split four and three. Nechemiah, Rosalynn, Sheer, and Peleg played the classic Acquire. Sheer won that. They followed it up with R-Eco, with Rosalynn getting her revenge.

The pack is about to be broken by Mr Blue and Mr Blue.

Meantime, Laurie, Azriel, and I played the newcomer Flamme Rouge, a light bike racing game with cool cards and pieces, giving each player two riders to get round the track. Laurie won that. However, although the game only awards a win to first past the post, using a house scoring system, Azriel would have tied for most points over the first four finishing. My racers were fifth and sixth…

Susan made us into a foursome, and then we played Dominion which I managed to win, so some consolation.

Another terrific night.

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