Yes, the lockdown has meant I have done more gaming than usual. Here are some of the games I have had on the table over the last few weeks.
WW2 tactical – my favorite topic. This is Jim Day’s magnum opus with a core game plus four expansions to date. (Of course I have all the expansions.) Finally, I think I am getting to grips with the rules. I am also trying to work out alternatives to the command control and morale rules which I think are a bit clunky.
From Joe Balkoski’s wonderful modern naval conflict series, this is packed full of accessible one map scenarios. This is one of the top series I wish would be updated and republished. Meantime, the game packs a punch.
PanzerGrenadier tactical (platoon level) WW2 combat. I have tried, tried, and tried again to get into the system. This time, I almost made it. However, the leader and activation rules don’t do it for me. Besides, the War Storms series seems to do this so much better. If I get this game (or others in the series) out again, it will be to work on my own house rules. There’s got to be a better way.
Tactical WW3. Yes, I know it doesn’t have morale rules. Yes, I know it doesn’t have command and control rules. Yes, I know the open lines of sight at great distances are unreal. I know all of these things, but it was still fun to play – and a bloodbath. This game is one (of many) I have often thought of going back and fixing to my own requirements. It has an elegant combat system that cries out for use elsewhere.
Ancients battles on a square grid. I set up and played the Granicus scenario, but the setup didn’t match anything I had seen before about the battle. Inevitably, I was more interested in the system. The map graphics are awful, but the rest is of much greater value. There are multiple versions kicking about: the original, the original plus errata, and a BGG gamer’s variant with added bells, whistles, and complexity. This game is one (of many) I have often thought of going back and fixing to my own requirements. (Stop me if you’ve heard that before.)
Finally I got to play a COIN game (a series about counter insurgency conflicts). I managed to follow through the extensive example of play in the box and kept going. However, dealing fairly as a solitaire player with four factions was too much for me and the result too lopsided in favor of one faction. But it was fun. And it was great to understand more of what was going on. The game comes with a paper decision maker for non player factions. However, that really slows the game down, so I’m unlikely to go down that route. On the other hand, I have the COIN game set in the Vietnam War and that’s a subject I would like to dig into a bit more. Andean Abyss was good fun, though, and taught me a lot.