I had a great time playing games at ConsimWorld.
I spent a few days, guided by Tom Holliday, playtesting Greatest Day: Utah Beach, a game in MMP’s Grand Tactical Series to be published at some point in the future. I was responsible for the 101st Airborne Division. The landings were chaotic, with too many stragglers. The 101st did manage to create enough of a cordon, growing in strength as the scattered troops found their way to friendly staging posts. When I left, the seaborne invaders had reached the 101st cordon, and were trying to stage a wider breakout.
The major issue in playing such a monster as part of a team is the downtime. You wait, wait, and wait. Then you play a bit. Then you wait, wait, and wait. On the other hand, playing with just one player per side would be too much of a mental and physical burden. (I do not see an easy solution.)
The actual game playing is really quite smooth. Sure, the game is more complex than the average wargame, but I did not find it excessive. And Tom kept me right, too. Fortunately, the finished product will come with a lot of smaller, more accessible scenarios. I admire those who can stick at a game like this for days on end.
A shout out to the other players: Dick Vohlers, Dan Plachta, Jeff Sandelin, and Vernon Robinson. I had fun. Thanks!
With Larry Peterson, I played Baptism by Fire (the campaign game) and Brazen Chariots (Eastern Battle and Operation Battleaxe), both games in MMP’s Battalion Combat Series.
The downtime in these games was (and is) insignificant, as you take turns with each side activating – or trying to activate! – a formation at a time. BCS is one of my favorite systems, and it was wonderful to get a chance to play these games face-to-face with a terrific guy like Larry.
I also played a couple of games of the old Avalon Hill classic Gunslinger. I died a bloody death in both, but still had a good time.
I dabbled in GMT’s Down in Flames, but did not connect with that one. It’s a card game with a WW2 air combat theme. When I wanted to move, I drew no movement cards. When I wanted to shoot, I drew no shooting cards. You get the picture. I remain unconvinced, though it is very popular, and is one of the highlights of ConsimWorld for many.
In short, I had a great time playing games at ConsimWorld. Thank you John Kranz (and your team) for making this event happen.