Why, why, why?

Avri, Azriel, Sheer, and I played Caylus in this week’s regular gaming session. This is an old, but venerated game. (Avri calls the two player version ‘better than chess’ so he is clearly a fan.) It uses worker placement and a combination of different resources and converters (stuff that uses the resources to generate better resources, victory points, and so on) to give you a game where there are a lot of choices, but never enough time. And those pesky things called opponents keep getting in the way.

I had played the game a long, long time ago, and I wasn’t that taken with it. But Avri’s enthusiasm appealed to Azriel and Sheer, and I was willing to go along for the ride.

Avri’s explanation of the rules was good, as attested to by the fact we had very few questions during the game, and got just about everything right. Of course, the one thing I didn’t get right was my strategy, but no surprise there.

Avri’s familiarity with the game inevitably led to him winning. But Azriel’s ferocious building program gave him a wee fright, and Sheer came even closer by dint of his usual powerful analysis. Unsurprisingly, having made all the wrong choices, I was in last place. And I still didn’t like the game.

So, why don’t I like the game? That’s for another post.

Meantime, note that I still enjoyed the night. It gives me pleasure seeing gamers having a good time.