My last ASL game of 2016 was scenario J165, Among the Dead, played against Ran. It’s about an action in the May 1941 invasion of Crete, with a force of elite German infantry trying to take a position defended by a mix of New Zealand and Greek troops. I took the Germans, and Ran took the Allies.
Ran’s setup was mainly to the west, with less of a presence on the east. I looked at the terrain on the east and thought it would be too difficult to make speedy progress. So, I brought all my soldiers in on the west. That was probably the right decision, but I was too hesitant in the opening couple of turns – I should have been bolder – and was running well behind schedule.
On the third game turn, the Allies received some infantry and tank reinforcements. I had, on call, two Stukas available as air support. But I had to specify in advance when they would arrive. I chose to wait till later turns, and Ran saw that as a mistake as the tanks are at their most vulnerable when moving on to the board. My aircraft duly arrived, and with Ran having hidden his tanks in cover, the Stukas bombed the hell out of some infantry. That went quite well.
In addition, my sole anti-tank rifle performed heroically, and knocked out both Allied tanks, brewing them up and starting a late flurry of burning terrain. Suddenly, things were not looking so bad, and there was even the prospect of victory.
However, I had badly handled my other support weapons – a couple of mortars and a medium machine gun – and that meant I had not exerted enough pressure on the defenders. They were able to pull together enough of a defensive line to deny me the chance of victory.
I was pleased that I had taken things to the last turn of the game, and – of course – could once again console myself with having learned some more lessons about how to play this amazing game.