I have been plugging away at Fields of Fire, having managed to get through the first two missions of the WW2 campaign. Mission 3 is a series of combat patrols where you have to, in turn, get each of your three platoons to complete a patrol into enemy territory. The defenders are veteran troops, and although the troops have the cover of operating at night, there are likely to be causalties. One tricky aspect here is that the company, having improved in quality by virtue of its experience, will really suffer if the losses are too high, as there are never enough veteran replacements kicking around. So in this game, you cannot only go for the win. Here there are ongoing consequences if your losses are too high.
Thankfully the same does not apply to the Lord of the Rings: the Card game. Thanks to some great material at the Hall of Beorn, I was at last successful on a solo run of the second of the three quests in the box. However, it took half a dozen attempts, and required all the stars to be aligned: a good starting draw, and plenty of luck in the way the encounter deck turned out. That having been said, it proves you can win the game. And it’s also fair to say that I picked up some great tips on technique, improving the quality of my play enormously. The third quest is even tougher, so there will be a further refining of the deck, and some more reading and preparation before trying that one. After that, I have some of the expansions to work through.
Both these games are solitaire (though LOTR can be played with two players against the system) and it seems that this is what I enjoy most at the moment. I have several non solitaire games that I keep meaning to get to the table, but failing to do so. That’s probably a testament to the high quality of the two games above. They are simply excellent – not without their foibles – but overall, wonderful gaming experiences.