Wonders of suburbia

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To get back into the swing of regular gaming sessions was a great feeling. And it was a good session with one old and one new game on the table.

The old favorite – well, for everyone except Peleg – was 7 Wonders. The other players were Yehuda, Saarya, and Sheer.

Peleg was easily the best with the blue victory points, but he had not very much anywhere else and wasn’t surprised to avoid being in contention. Saarya did well with his military points, but again needed something from one of the other VP areas. Sheer and Yehuda were competing for the green victory points and both did well, with Yehuda slightly ahead there. Sheer’s military power was better, though. To my delight, I had managed to build up a nice spread of victory points across various color groups, and that was enough to give me the win.

Yehuda and Sheer stayed for our first game of Suburbia. The theme is city building (it is a tile laying game) and essentially you are trying to use the interactive features of each tile to create an economic engine that generates income, reputation, and a growing population. You need money to buy tiles to add to your borough. Your reputation determines how quickly your population grows. The player with the highest population at the end wins.

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You track each player’s population on a scoring track that has a series of red lines. Each time you cross a red line – going in the right direction, upwards – your income and reputation go down by one. So you are constantly having to regenerate income and reputation.

Each player has a secret goal. For example, to have the most blue tiles in the borough, or the least green tiles. (There are 20 on the game and each player receives 2 at the start, choosing one to keep.) Yehuda did not like the “fewest” goals, but I thought they added a tactical twist. There are also public goals. Each goal, if solely attained, generates 10-20 extra population and so these are crucial.

It all makes for a challenging game.

Yehuda is excellent at these engine type games and he shot off to an early lead, concentrating on income, then switching to a concentration on growing the population.

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I cottoned on too late, and although I managed to eventually overhaul Yehuda’s population figure, the various bonuses at the end of the game gave him the win. Sheer seemed more intent on trying things out than maximizing his score. I think he was enjoying the combinations, but not the scoring. He made a late run, but it was not enough.

I enjoyed the game, as did the others, and expect we will play it again.