1914

One recent wargame arrival is the World War 1 Dual Pack, being two Ted Raicer games – originally published in Command magazine – from GMT Games: 1914 Glory’s End covers the opening three months on the Western Front. When Eagles Fight covers the campaign in the East, from Tannenberg to the downfall of the Tsar.

1914

I took advantage of the availability of Vassal* modules, and tried out both during the Sukkot break.

[*Vassal is “a game engine for building and playing online adaptations of board games and card games. Play live on the Internet or by email. Vassal runs on all platforms, and is free, open-source software.” See here.]

I really only dabbled with Glory’s End because there’s a hidden setup which is core to the challenge, and I wasn’t able to split my personality sufficiently to retain any of the fog of war.

I played through several turns of When Eagles Fight and had a blast. It’s a cracking package that gives you an excellent flavor of the campaign without a heavy rules overload. I’ll be giving that another tryout after I finish up this post…

Both games get the best of GMT’s physical production treatment. (The poor lads suffered a disaster with their other recent release Won by the Sword, so it is good to report that it does appear to have been a blip.) The maps are clear, easy to read, and include all the key information. The counters are chunky and impressive. The rules were straightforward and I had no issues that got in the way of playing.

The one part I do not like is that each game’s map is on the reverse of the other. I would have preferred separate mapsheets, but understand the economic arguments in favor of one sheet.

Both games are a great introduction to this period of history. And they are sufficiently accessible to be a worthwhile gift purchase for a potential gamer.

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