Dead Girl Walking – Chris Brookmyre

dead-girl-walking

Somehow or other, despite liking the author’s Jack Parlabane books, I missed out on a couple, and lost touch. I am now putting that right thanks to Amazon and the Book Depository.

Parlabane is (or was) an investigative journalist. Now out of work, and under investigation by the forces of law and order for possibly being involved in the theft of state secrets, he takes on a sort of private eye role for a pop band manageress. She, the younger sister of one of Parlabane’s now deceased friends, is just about to start a USA tour with her group. The problem is, the star of the group – Heike Gunn – has gone missing. Can Parlabane use his usual resourcefulness and disregard for the law to find the star before the public find out, and before Parlabane ends up inside?

The book gives us Parlabane’s perspective – told in the third person – and the first person perspective of Monica, a recent addition to the band who becomes close to Heike. The twin narratives are different in style, too, and you get very different experiences of the plot unfolding because of this. Although some of the twists were a bit obvious, Brookmyre still has more up his sleeve, and more than enough to satisfy this reader.

There’s a good mix of humor and tension, with atmospheric descriptions of the rock and roll touring world, a band in conflict, and the jealousies that success can cause. Throughout it all, regardless of perspective, the writing is slick, smooth, and confident.

A pretty damn good read.

Oh, and one thing’s for sure: the author hates Starbucks. If you read the book, you will know what I mean.

A Song for the Dying – Stuart MacBride

song-for-the-dying

This is very much a change of pace from the Spenser books, this time featuring an ex-policeman (Ash Henderson) who starts the book in prison. He is there because evil Mrs. Kerrigan framed him for his brother’s murder, and nobody will believe he has been stitched up. What’s worse, is that very time Henderson comes up for parole, Mrs Kerrigan ensures there is trouble, and skewers his chances of release.

However, at this point the Inside Man resurfaces. That’s the name given to a serial killer of women who cuts them up and sticks a baby doll inside them. Sick. (there’s a lot of sick stuff in this book. Be warned.). Henderson came closest to catching the killer years ago, and is taken on by a Detective Superintendent in charge of a special task force now trying to get their man.

Of course, Henderson has some other ideas about what to do with his freedom while hunting down the Inside Man.

This is violent, stark, and suspenseful. Occasionally you might get overwhelmed by the number of characters kicking about, but if you can hang in there, it’s worth it.

Promised Land – Robert B. Parker

promised-land

This is the fourth of the author’s Spenser series (I told you I was on a roll) and, thankfully, has bugger all to do with Israel, Jews, or anything of a Middle eastern nature. Instead, we have our not so politically correct detective recruited to find Harvey Shepard’s runaway wife. Spenser goes looking, and from that point on the story heats up nicely.

I suspect there was some marriage conflict episode going on in the author’s life (or circle of friends) at some point, because his observations on the relationships here are extensive and informed, if occasionally a tad harsh. Nevertheless, there’s more to the story than marriage trouble, of course, and it is the hidden danger that puts Spenser firmly in danger.

This was the best of the Spenser books so far, with some good action scenes, as well as the usual trademark Spenser dialog.

This is enjoyable time travel style entertainment, taking you back to the 1970s, and reminding you things weren’t all that great.

Mortal Stakes – Robert B. Parker

mortal-stakes

This is the third of the author’s Spenser series (can you tell I am on a roll?) and is a dark tale of sex and marriage and baseball and gangsters. Our intrepid detective is recruited to go undercover and try and find out if the star pitcher of the Boston Red Sox baseball team is taking bribes to throw games. Of course, being Spenser, it doesn’t turn out to be a straightforward assignment, and soon the action and the danger are fast rising.

Spenser navigates the rocky waters assuredly – as you would expect – and the whole thing is reasonably well wrapped up, and delivered to the reader with some considerable skill. That having been said, there were some patches of the writing that didn’t quite maintain the flow, but on the whole this rattled along and allowed Spenser the character to develop just a bit more. That’s probably a good thing because, apart from the occasional love interest, the other characters are not particularly deep. Never mind; the story’s the thing, and this is a decent enough story, and a decent enough read.

God Save the Child – Robert B. Parker

gd-save-the-child

Number two in the author’s Spenser series, and the quirky private detective continues his adventures in much the same way: he pokes the hornet’s test of whatever trouble he is asked to sort out, then ducks, dives, and hangs on until the time is right to step in and save the day.

Spenser is an irascible throwback to the non politically correct 1970’s, but he is also strangely charming, appealing, intelligent, and funny. The bonus for the author is that he doesn’t need to invest much in the plot, because Spenser can (mostly) carry the reader along, and that is what happens here.

The story, such as it is, involves a missing fourteen year old kid that appears to have run away. But his parents are not so convinced, and Spenser is recruited to get to the truth. He does, simultaneously causing a bit of aggravation.

Spenser also observes and reflects on some of the social and cultural issues involved in this plot, such as parenting and moral standards. This time around I felt the author had pitched things about right, so that the sermon delivered from the pages was neither too long, nor too heavy.

This is light, but reasonably crafted entertainment that despite its flaws, is engrossing and satisfying.

These people are absolutely nuts

From the Times of Israel:

In honor of Iranian mother’s day, supreme leader Ayatollah Ali Khamenei took to Twitter Sunday to vent his spleen share his views on gender issues, asserting that the West considers women to be “goods and means of pleasure” and that this is the product of the “Zionists’ plot.”

You choose: he’s insane, or he’s off his medication, or he is so blighted by hatred that everything he doesn’t like is the fault of the Zionists.

Could it be all three?

Eighth Wonder

7 wonders box top

This week’s session started off with Azriel, Rosalynn, Peleg, and Sheer joining Susan and me for a game of Resistance. Then, with the box top opened, the players decided they didn’t want to play that, but instead wanted to play 7 Wonders. So, 7 Wonders it was. And Resistance went back into the box. Somebody spare a thought for poor Resistance’s feelings…

In the game, Azriel’s combined military and blue building strategy was good, but not good enough. Peleg got off to an awful start, but ramped up when the guilds came out, and did quite well. But not well enough. Susan crushed everyone in the blue buildings category, but only that category. Otherwise, almost no points. Not enough points. Sheer’s approach was hard to work out. His score, consequently, reflected that. Shame. My blue buildings and guilds worked reasonably well. But not well enough. Rosalynn creamed us all. She cornered the market in green cards, and that alone was a top rated score. The extra bits and pieces she picked up elsewhere confirmed her as the deserved winner. Azriel was close behind. Nobody else was…

After that, Peleg and Sheer went one on one in Hero Realms. I think they finished a couple of games with one win each.

Azriel, Rosalynn, Sheer and I played a couple of games of Dominion: Intrigue mixed with Dominion: Alchemy. Azriel got his revenge with a win in the first game. I managed to win the second, despite the appearance of the dreaded (hated) Possession card.

And then it was time for bed.

Thanks to all who came for making it another great night of gaming.

Saddest Quote of the Day

The following is from the Elder of Ziyon:

“There are more NGOs in the Palestinian-administered territories than anywhere else on Earth. But they get their money from those who only want to bash Israel, not to protect Palestinians from human rights abuses by their own people. So most of them take their EU funds and rehash the information they have to write yet another anti-Israel reports while actual victims of daily human rights abuses have nowhere safe to turn for help.”

Sad. True. Awful.

(You can read the original here.)

Guardian true to its propaganda mission

I heard about it. You must have heard about it. Everyone heard about it. As the Times of Israel reported:

Intel to buy Mobileye for $15 billion in largest purchase of Israeli tech

By any sensible definition, that’s news. It’s the “largest ever purchase of an Israeli high-tech company” and it’s by one of the most famous companies, involving technology in an area everyone is talking about, interested in, and keenly watching developments there.

If you depend on the Guardian for your news, however, that deal is not there for you to read about. Some earlier activity of Mobileye, for example its Intel and BMW tie up, was reported (see here) and the report even included the dreaded (for the Guardian) “Israel” word.

But it appears this mega deal, this BDS ball-buster, this wonderful, wonderful confirmation of all that’s good in the world of Israeli high-tech – all of that was too bitter a pill for the Guardian to swallow and publicize.

What bitter, twisted, propaganda obsessed thinking.

Back from the brink of defeat

hero-realms

With regulars Peleg and Sheer tied up in important Mossad business, it was left to Azriel and I to enjoy ourselves at this week’s game session.

Azriel chose Hero Realms to start, and we then played a couple of games using a variety of the expansion character packs. Unfortunately for Azriel, in each case I was able to thin my deck down to the better concentration of high power cards before him, and so won.

Next up we switched to 7 Wonders: Duel, one of my favorite two player games. I explained the rules to Azriel, and off we went.

The game is played in three rounds.

  • I murdered Azriel in the first round.
  • I absolutely killed him in the second.
  • And I smashed him for most of the third round.

Unfortunately for me, this game has a couple of instant victory conditions. One of these is a military victory. I had ignored the military cards, but foolishly left Azriel needing only one more military point to beat me. However, I could see the cards – we were down to the last three or four – and knew I could stop him from getting the last military card. But, silly billy me forgot the Wonder cards. Azriel had one Wonder that gave him the one military point he needed to give him the win. That will teach me. Well played, Azriel in coming back from the brink of defeat. I may have crushed you to pieces, but you truly won.

Another fun night. No wonder it takes me ages to get to sleep after the high of a games night.